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Info about Fanmission-Projects and the official Thief Series
Stereo3D-Panorama
Blackrat's Stereo3D-Panorama Project
There is no viewer (no browser PlugIn and no standalone software) for panorams available, which can display them in Stereo3D to view them with shutter glasses. I initiated the development of such a software.
T2x

T2x (Shadows of the Metal Age) is a Fanmade expansion pack for Thief 2.
Seeker 13 neue Missionen, 500MB Download or.CD, should come out in 2003.
The Circle of Stone and Shadow (CoSaS)

Circle of Stone and Shodows: Entitled "The Circle of Stone and Shadow" (CoSaS), this campaign, set during the
months before the events in Thief 2, introduces players to a new
plotline and main character. seven closely knit missions (or 10),
plus playable tutorial Players will step into the shoes of Keith,
the young burglar on a quest for answers and survival. This campaign
will feature a high emphasis on non-player character observation and
interaction. It should come out in 2003, too.
Night Falcon
Night Falcon (German) is a German mission campeign (perhaps 3 missions) for Thief 2, which eventually could be translated in English.
Same Shift (Shistuff), Different Day
SSDD will be a three missions pack.
Mines of Margroth
Will be a 3 missions pack by YcatX.
Ruins of Origina
This should be a large multi-level T2 campaign
Thivery Maps

Th-CharlesMansion Explaines UnrealEd usage
Korman series Mordengaard
TH-Theatre and TH-Talking Thwark, th Llama
Th-Weatherstation & Th-Nostalgia
TH- ... map Nachimir explaines his map-project
More Info on current projects (campeigns and missions)
KoMaGs Page of Upcoming Missions
Thief 3
Ion Storm
TTLG: FAQ
3dactionplanet
UnrealEngineNews
Tutorial Unreal Graphic Engine
Unreal Graphic Engine = Unreal Warfare engine
Thief III will not come out till sometime in late 2003 or early 2004.
T1/T2 ---> T3 Conversion
UT Toolkit: UnrealEd t3d format use a
flag to describe the csg operation of the brush, another to describe
the contents of the brush use csg to create their BSP levels The
ascii export from Max (.asc), does not hold uv coordinates. 16
UnrealEd units = 1.0 DromEd unit
The Develpment of Thief1 and 2 - Background info from Tom Leonard
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