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Info about Fanmission-Projects and the official Thief Series

Stereo3D-Panorama

Blackrat's Stereo3D-Panorama Project
There is no viewer (no browser PlugIn and no standalone software) for panorams available, which can display them in Stereo3D to view them with shutter glasses. I initiated the development of such a software.


T2x


T2x (Shadows of the Metal Age) is a Fanmade expansion pack for Thief 2.
Seeker 13 neue Missionen, 500MB Download or.CD, should come out in 2003.

The Circle of Stone and Shadow (CoSaS)


Circle of Stone and Shodows: Entitled "The Circle of Stone and Shadow" (CoSaS), this campaign, set during the months before the events in Thief 2, introduces players to a new plotline and main character. seven closely knit missions (or 10), plus playable tutorial Players will step into the shoes of Keith, the young burglar on a quest for answers and survival. This campaign will feature a high emphasis on non-player character observation and interaction. It should come out in 2003, too.


Night Falcon

Night Falcon (German) is a German mission campeign (perhaps 3 missions) for Thief 2, which eventually could be translated in English.

Same Shift (Shistuff), Different Day

SSDD will be a three missions pack.

Mines of Margroth

Will be a 3 missions pack by YcatX.

Ruins of Origina

This should be a large multi-level T2 campaign


Thivery Maps


Th-CharlesMansion Explaines UnrealEd usage
Korman series Mordengaard
TH-Theatre and TH-Talking Thwark, th Llama
Th-Weatherstation & Th-Nostalgia
TH- ... map Nachimir explaines his map-project

More Info on current projects (campeigns and missions)

KoMaGs Page of Upcoming Missions


Thief 3

Ion Storm
TTLG: FAQ
3dactionplanet
UnrealEngineNews
Tutorial Unreal Graphic Engine
Unreal Graphic Engine = Unreal Warfare engine
Thief III will not come out till sometime in late 2003 or early 2004.

T1/T2 ---> T3 Conversion

UT Toolkit: UnrealEd t3d format use a flag to describe the csg operation of the brush, another to describe the contents of the brush use csg to create their BSP levels The ascii export from Max (.asc), does not hold uv coordinates.
16 UnrealEd units = 1.0 DromEd unit

The Develpment of Thief1 and 2 - Background info from Tom Leonard

Last Page Update: December 2003

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